November 6, 2025
UPDATE
Builders decode their journeys from app concepts to App Retailer
Meet three Swift Scholar Problem winners crafting immersive apps with a uniquely human contact; submissions for subsequent 12 months’s problem open February 6
Yearly, Apple’s Swift Scholar Problem celebrates the creativity and ingenuity of pupil builders from all over the world, inviting them to make use of Swift and Xcode to unravel real-world issues in their very own communities and past. Submissions for the 2026 problem will open February 6 for 3 weeks, and college students can put together with new Develop in Swift tutorials and Meet with Apple code-along periods.
Former Swift Scholar Problem winners Brayden Gogis, Adrit Rao, and Sofia Sandoval have skilled firsthand how app growth can unlock creativity and curiosity, strengthen their important considering, and lay the inspiration for thrilling careers. By harnessing cutting-edge applied sciences like machine studying and spatial computing, they’ve gone on to craft full-fledged apps and video games imbued with heat and a uniquely human contact.
Under, the three share their journeys in app creation, from studying the way to code, to submitting their tasks to the Swift Scholar Problem, to launching their first apps and video games on the App Retailer.
Brayden Gogis doesn’t keep in mind a time when he wasn’t fully fixated on video games in all kinds. “In preschool, after they requested us to decorate up as what we needed to be once we grew up, I dressed up like a sport present host,” he remembers.
In second grade, when he first found the App Retailer on his iPod contact, that enthusiasm ratcheted as much as a complete new degree. “My dad confirmed me a sport that was made by a 14-year-old, and I assumed that was so cool,” says Gogis.
Making a sport for a conventional console felt out of attain, however making a sport for the App Retailer felt accessible, so he scoured the online for tutorials and discovered the whole lot he may about coding.
When Gogis entered the 2019 Swift Scholar Problem, he received together with his now-published app Solisquare, a reimagined tackle the traditional card sport with fast gestures and an intuitive, hands-on really feel. “SwiftUI is de facto useful for making apps and video games really feel tremendous interactive, as a result of I can rapidly prototype not solely how one thing’s going to look, however the way it’s going to really feel,” Gogis says.
The 21-year-old, now a senior at Taylor College in Upland, Indiana, introduced that very same private contact to his newest App Retailer launch, Joybox, a social media app that permits customers to create teams and add images, tales, and songs to their collective Joybox, and choose a time to open the field collectively. Constructed with SwiftUI and UIKit, the app options elaborate backgrounds, morphing gradients, and haptics to duplicate the sense of bodily writing down a reminiscence and placing it right into a field, and permits customers to share songs through integration with Apple Music.
“The rationale I take pleasure in coding is as a result of I like folks, and I need to enhance folks’s lives in no matter manner I can,” says Gogis. “It’s so good on your mind to take 5 minutes each day and give attention to what you’re grateful for, and share that with different folks.”
Adrit Rao was first launched to dam programming when he moved to Palo Alto, California, in elementary college, and he taught himself the fundamentals of coding throughout the COVID-19 pandemic. From the very starting, he was struck by the problem-solving potentialities app creation allows.
“The App Retailer provides a simple approach to share what I’ve constructed with folks past my very own group,” the three-time Swift Scholar Problem winner explains. “While you don’t have to fret about the way you’re going to achieve folks, you possibly can as an alternative give attention to the second step: What sort of downside are you going to focus on, and what sort of accessible answer are you going to construct?”
Rao, a premed pupil who not too long ago started his freshman 12 months on the College of California, Berkeley, is particularly within the methods know-how may also help enhance accessibility and bridge connections. He’s at present placing the ending touches on EyeSee, an app that faucets into highly effective on-device algorithms on iPhone to simulate the expertise of assorted eye circumstances. “The concept behind the app is round constructing empathy, as it may be laborious to know how different folks see the world,” he explains.
With an earlier app Signer, Rao used Core ML, Apple’s on-device machine studying framework, to transform signal language gestures into speech — an concept that got here to him after studying an article about how irritating it may be for folks within the Deaf group to speak with individuals who aren’t fluent in signal language. The app is designed to assist facilitate real-time communication in on a regular basis conditions the place studying signal language might not be instantly attainable, corresponding to a fast alternate at a grocery retailer or inserting an order at an area espresso store.
Rao plans to collaborate with organizations that assist Deaf communities to collect extra suggestions to assist refine and enhance it. “It’s all the time actually thrilling while you obtain suggestions that allows you to make your apps higher,” he says. “I need to maintain iterating on Signer to ensure it meets the wants of Deaf and listening to communities alike.”
Sofia Sandoval all the time had a inventive spark. Rising up between the U.S. and Mexico, she stayed related with family members by creating elaborate playing cards for each event. However when she went off to school to review laptop science at Tecnológico de Monterrey, she discovered it more durable to maintain up the ritual and keep in contact. “Everybody will get texts lately,” she explains. “It’s a particular feeling to get an precise card, and even the creation course of feels intentional, ensuring that folks really feel cherished and appreciated.”
Forward of final 12 months’s Swift Scholar Problem submission deadline, whereas Sandoval was feeling burnt out and a bit homesick, an concept got here to her. Cariño, her profitable app playground, channels the heat and thoughtfulness of a bodily handmade card into digital type. She designed the app’s card templates in Procreate on iPad utilizing Apple Pencil.
“I needed to make the consumer expertise really feel like writing on a paper card,” Sandoval says. “Utilizing Swift and SwiftUI, I created boundaries for the cardboard and made it so you possibly can flip it over, identical to the true factor, and added capabilities for erasing and exporting the ultimate designs.”
She’s at present experimenting with including much more dimension to the app by the facility of spatial computing. “In my college’s innovation lab, I put in the app on Apple Imaginative and prescient Professional, and it actually sparked my curiosity in studying how I can develop and adapt options for it,” says Sandoval, who launched Cariño on the App Retailer earlier this 12 months.
For college kids seeking to take the leap and discover coding for themselves, Sandoval says there’s no time like the current to open Xcode and get began. “I do know it may be actually overwhelming, however the one approach to really be taught is to get absolutely immersed in it — get uncomfortable,” she advises. “The instruments are all actually inside attain; you will have all of them proper right here.”
This fall, aspiring builders can put together for the 2026 Swift Scholar Problem with new Develop in Swift tutorials that delve into subjects like SwiftUI, spatial computing, app design, and machine studying. College students and educators may also signal as much as code together with particular Meet with Apple periods on getting began with app growth, experimenting with coding intelligence in Xcode, and taking part within the Swift Scholar Problem.
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